We can reduce the test code even further. Instead of
just checking whether a player can log in, we can
use the fact that the login procedure returns a player ID and
compare this ID with the stored value.
If the cell containing <<symbol is in an
input column, as in the first test, the current
symbol value is written into the text fixture property. If
the cell is in an output column,
actual test results are compared to the current symbol
value. We can use this to trim part of the code in the CheckLogIn
class. Let's change that method to return the actual result of LogIn
directly, and then compare it with the
player
symbol in the table:
Tristan/test/PlayerRegistration.cs
92 public class CheckLogIn : ColumnFixture
93 {
94 public string Username;
95 public string Password;
96 public int LoggedInAsPlayerId()
97 {
98 return SetUpTestEnvironment.playerManager.
99 LogIn(Username, Password);
100 }
101 }
The new test page can now check for all player properties more easily (see Figure 5.2, “Registration tests - second attempt”). The technique of using symbols for comparison can make test results harder to read for customers, so use it cautiously.



